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mkninjasrule! TMK Defender


Joined: 21 Jul 2005 Posts: 481 Location: essex in england
TMK Koins: 24710700
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Posted: Sun Jul 09, 2006 7:26 pm Post subject: |
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its a shame i liked the normal way of doing fatalitys but might be better...dont know yet _________________ jocuri sportive online
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Sun Jul 09, 2006 7:28 pm Post subject: |
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...yes...I am afraid that this will be a major flaw...creating a fatality sounds fun but it can't be what it sounds like...if we're lucky they will pull through on a level we can't argue... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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heatfist TMK Visitor


Joined: 24 Jun 2006 Posts: 12
TMK Koins: 70
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Posted: Mon Jul 10, 2006 10:25 am Post subject: |
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yea from what ive seen they have realy messed up with the new "inovation" of the new fatality system and im saddend 4 the last game to have such a bad system
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Mon Jul 10, 2006 12:49 pm Post subject: |
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| heatfist wrote: | | yea from what ive seen they have realy messed up with the new "inovation" of the new fatality system and im saddend 4 the last game to have such a bad system |
A) You haven't seen much
B) I love how you've already condemned something that you haven't even experienced yet.
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TheOtus TMK Visitor

Joined: 07 Dec 2005 Posts: 15
TMK Koins: 80
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Posted: Tue Jul 11, 2006 5:39 pm Post subject: |
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New system sounds cool to me... I can´t know yet though, I haven´t tried! _________________
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TTR_loves_Mittens TMK Temple Monk


Joined: 15 Jan 2006 Posts: 178
TMK Koins: 1020
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Posted: Tue Jul 11, 2006 6:01 pm Post subject: |
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Well, I can understand where most people are coming from on this. I mean, if this is the system as it's current form on E3, I know I'm going to miss a lot of the classic fatalities that were on previous games. Sub-Zero/Scorpion's head rip for example (They shared it, so I'm going to give it to both), who isn't going to miss that? _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Tue Jul 11, 2006 6:03 pm Post subject: |
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...true...the fatality system was the oldest tradition of MK...now it seems they've completely evolved into the new generation...classics gone... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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smiley98 Servant of pain


Joined: 20 Mar 2005 Posts: 1305 Location: Somewhere over the rainbow...
TMK Koins: 23020
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Posted: Tue Jul 11, 2006 7:12 pm Post subject: |
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I don´t mind the fact classic fatalities aren´t presented as far as I can still effectively kill my enemy. I was even kinda bored with only two (or even one in MK:DA) repeating fatalies per character. I love variability and I´m sure the new system will be well balanced (with different moves for each character). They said it´s their main focus so I doubt they would mess it up. _________________ DEVELOPER DIARIES
Look at my other comics (on MK Pavilion) here:
http://tabmok99.mortalkombatonline.com/comic-smiley98.html
Feedback highly welcomed!
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Tue Jul 11, 2006 7:27 pm Post subject: |
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...I believe that too Sir Smile-a-lot...I assume I've let worry get the best of me...*crosses fingers* _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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-SubZero- I EATCHOO


Joined: 10 Jan 2006 Posts: 1700
TMK Koins: 2147064767
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Posted: Tue Jul 11, 2006 10:20 pm Post subject: |
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Times are a changin', guys. Yeah, all of old sea dogs are going to be bitter about change, but change is probably going to keep this series alive.
Look at the Friday the 13th series. It sucked ass after the fourth one (with the exception of VI). Why, you ask? This is because it was the same thing over and over again. The "progressing story" was awful. I think Jason X was a prime example of how far downhill the series went.
Point being, change is good.
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Tue Jul 11, 2006 10:27 pm Post subject: |
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...I understand what you mean...but getting rid of all the characters is like it not being Jason and not having any classic settings is like Jason not having a machete or a hockey mask...it just kills the purpose... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Thu Jul 13, 2006 5:08 am Post subject: |
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Totally agreed. They should have some originality still left in the series just that the series has gone far from the original story line. But I don't see what this has to do with fatalities. My opinion on fatalities in Armageddon is to have the costom fatality and the sequence fatality. So you have a choice if you just want to wack the guy/girl upside the head to finish him/her, choose your way of slaughtering them, or watching a good sequence of a fatality. To have more in this game would make it better. Like I've been saying, the more you have in this game the bigger it will feel and thats what I want for this game. _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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smiley98 Servant of pain


Joined: 20 Mar 2005 Posts: 1305 Location: Somewhere over the rainbow...
TMK Koins: 23020
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Posted: Thu Jul 13, 2006 10:40 am Post subject: |
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I think they should just have only one fatality system in Armageddon, otherwise that would be total chaos. We should just try the new fatality system and if it will be good, then they should save it for future MKs. And if not, they can just change it back to the old system in MK8.
That would just kill the purpose of their effort to create something new, if there would still be the old fatality system  _________________ DEVELOPER DIARIES
Look at my other comics (on MK Pavilion) here:
http://tabmok99.mortalkombatonline.com/comic-smiley98.html
Feedback highly welcomed!
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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Thu Jul 13, 2006 3:17 pm Post subject: |
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Yeah. I suppose. But if my idea was the case, they should have it where only players can use the create a fatality and not the CPU. The CPU shoulde use just seqences... Now that idea makes me wish they did have both. What would be chaos is if they had a create a hara kiri. That would be crazy. Especially if they had both seqences and create a hara kiri. _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Fri Jul 14, 2006 5:30 am Post subject: |
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...picture it this way...and prepare for a tearjerker...
...the fatalities you saw in Deception may be the last new bad-ass custom fatalities you'll ever see... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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