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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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deadlyspectre
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Post Posted: Sun Aug 13, 2006 3:54 am   
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l{ombat_l{rave wrote:
...Killer Instinct to MKII is like Shinnok to Shao Kahn...Killer Instinct was incredibly easy...MKII is just...insane...



I hope you were talking about Killer Instinct gold because that was easy.
But if you were talking about the first one with the two headed boss I'm
gonna have to disagree with you. That guy was harder than shao khan
plus the fact that he can refill his life bar. But for some I guess it is easy,
it all depends on how you do your combos.

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HybridFury
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Post Posted: Mon Aug 14, 2006 11:02 pm   
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deadlyspectre wrote:
l{ombat_l{rave wrote:
...Killer Instinct to MKII is like Shinnok to Shao Kahn...Killer Instinct was incredibly easy...MKII is just...insane...



I hope you were talking about Killer Instinct gold because that was easy.
But if you were talking about the first one with the two headed boss I'm
gonna have to disagree with you. That guy was harder than shao khan
plus the fact that he can refill his life bar. But for some I guess it is easy,
it all depends on how you do your combos.
You're right. Gargos from Killer Instinct Gold was easy, but depending on who you're good with, Eyedol from the original Killer Instinct was easy too. I always kicked Eyedol's ass when I was T.J. Combo. Even on the hardest difficulty, Eyedol was no match for my bionic fists of fury!! I understand that your opinion is Eyedol is harder then MKII Shao Kahn, but I'm sorry. I have to disagree with you. My opinion can't change yours tho. Eyedol may have been able to recover his health, but he was infinitely slower than Shao Kahn. Eyedol's attacks didn't knock you clear across the screen. Shao Kahn's did. Eyedol couldn't kill you in 4 hits. Shao Kahn could. Shao Kahn didn't need health recovery, becuz that cocky sonuva bitch relied on his power and speed... and unfortunately... it worked. That shadow rush and shadow upper moves of his are just too damn fast. His fireball is very powerful, and his hammer (which he didn't get til MK3) hurts and also gave Shao Kahn a free hit (which he usually doesn't do. He usually just stands there laughing at you.) Point is, Shao Kahn is infinitely harder to beat than Eyedol. Only a wuss needs health recovery.
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Post Posted: Tue Aug 15, 2006 2:53 am   
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Here are a couple of suggestions and pointers :

1. if you can manage to get him into a corner without him blocking, you can keep low punching him to death.

2. if yu jump at him he will, instinctively, uppercut... kick thesecond after he does this and you'll never miss him.

3. everytime he jumpps on you, afterward, he'll roar, use that time for a quick uppercut.


Hope that helps.

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Post Posted: Wed Aug 16, 2006 9:47 am   
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Thnx for your advice. I'll use your strategy. I can only hope it works. I really want to beat that game with Reptile, but it's harder than it seems. I eat everyones heads with Reptile, then I get my HEAD eaten by Kintaro!! (Not really. Just a figure of speech if you know what I mean.) All I'm trying to say is Midway made Kintaro way too hard. Did Midway do that on purpose just to get kids and adults to spend their hard earned money just to waste their time on such a futile effort??
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M~K
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Post Posted: Wed Aug 16, 2006 4:35 pm   
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this is my strategy but it requires sub-zero...just try to freeze Kintaro not expecting it to work, then every time he blocks the freeze follow up with a nice jump kick, not leaving him time to get out of the block to perform another move just enough time to stop but in a split-second get a boot to the face. then just lather, rinse, and repeat, if you are succesfull eventually you will have moved him to one or the other corner of the screen. at this time try to fit in as many extra jump kicks as you can without the freezing technique and if he isn't dead for that round, just roundhouse him and if he still isn't dead just keep high-punching until he either loses or throws you(if you start the strategy from the beggining of the fight you should have enough health to withstand the throw) then if you land on the open side of the screen you should be able to start the freeze/jump kick thing over again and if you land in the very corner of the screen right next to him just uppercut him and garaunteed he'll be dead.

try it it may be cheap but it always worked for me.(besides he's a computer boss he deserves it)

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Post Posted: Thu Sep 07, 2006 8:04 am   
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Use sweeps, when the AI starts to get to close.... jump back and this is when 90% of the time the computer will jump with you, snag the AI out of the air with the following counters: Standing HK, Standing LK, High punched buffered to another move... anything.... repeat untill the AI has been anihilated... works with player(1).

As for kintaro, just do a delayed jump kick to him, I've got 2 Flawless by doing this to him. Confused Because he will do a uppercut counter to you, if you delay your jumpkick he will miss you and you will kick that tiger in the face.


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Post Posted: Tue Oct 24, 2006 8:16 pm   
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Here's a good strategy, and this is for both Reptile and Sub-Zero. Do jump kicks and then a ninja slide. Only do one jump kick and a ninja slide. Repeat the process. These moves may not do a lot of damage, but I have even gotten flawless victories against Kintaro. Double flawless victories are now coming to me every time with this strategy. Trust me, this will work with both Sub-Zero and Reptile. Twisted Evil
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