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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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 Is MKT Broken? View previous topic :: View next topic  
 
 
 
 
Is MKT Broken?
Yes
42%
 42%  [ 6 ]
No
14%
 14%  [ 2 ]
Sort of, but I love it anyway...
42%
 42%  [ 6 ]
Total Votes : 14
 
 
 
 
 
 
 
MoonEye821
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Post Posted: Sun Jun 25, 2006 5:32 am   
Post subject: Is MKT Broken?
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One of my strongest obstacles about calling MKT my favorite MK and favorite game of all time is that to me it often seems broken. Make no mistake, I love the game and am grateful for it.

But when we look at Hyper Street Fighter II the Anniversary Edition and see what MKT could have been today, it seems to seem broken. One thing that stood out to me was that HSFII you could choose every version of every character. Even though there was little deference between them. And, by the way, Street Fighter II had 5 version. Check Wikipedia, it is true.

Imagine a MKT with not just every character, but everyone version of every character. Not stuck with just the MK3 Shang Tsung, but also MK2 and MK1. MKT had 4 alternate characters, but not one for everyone. I think this was done because it was 1, a quick project, and 2, because the CD-Rom of 1996-1997 has less storage than the DVD-Rom of today. Otherwise, with a different disk and more time spent, we could have had this feature.

Also, look at the lack of every background. Now, I am complaining, but not in a bad way. I love the fact we have almost every background. There are SO MANY, and A LOT, and I love them all. But because I love them all I feel bad that a, truly scant, few where left behind. One of my top favorite stages from MK1 was the Buda Stage. I was really sad to see it go. There seemed to be no reason for it AT ALL, except maybe lack of storage space and maybe they had to make something go. In that case, why not delete a stage like UMK3's river side bank thing? I mean, REALLY, what fits better into a martial arts fighting game. A: A Courtyard with palace guards and a statue of Buda. Or B: A river with some sky-scrapers and a Bridge's drawn. I would much rather have traded for Buda. But I'm guessing, being a quick project, they had to delete some background and kept what was already in UMK3, rather than delete what was there and add something from another game.

I love that the PitII is here. But I see why they couldn't do the original fatality. My question is, why not make a new fatality for it? No time, or just felt it would be untraditional and better with none? They could have done something, I think.

We are missing, as far as I can tell, Shang Tsung's Palace, The Hall of Warriors, Courtyard, from MK1. Nothing from MKII The portal stage and Noob Saibot’s Dorfen from MK3, and I don't think anything from UMK3. Once again, having almost every background and every background is two different things. Just like UMK3 had almost everyone characters and MKT had every. That was enough difference for a whole new game.

So, missing backgrounds, missing background fatality, missing backwards characters for everyone but 4. No Arcade version. So, that makes the game able to called inferior by a certain point of view, mostly slightly by graphics if anything.

Once again, I know I'm knit picking, but I can be very obsessive. No online play, but network on the PC. Kitana is missing her blade slash, "Back and High Punch," but the graphics are there for it in her Fatality. And Johnny, because of the whole Daniel Pesina fiasco, has no graphics.

Plus the Chameleon and Khameleon; and other differences of from the disk and cartridge version as far as special features and details. And why did the Cyborgs never get a combined character, they share sprites too.

All this considered, and probably more to consider, I find myself troubled calling this game my favorite MK and video game. Because it can be seen as very broken in many ways to what it could have been today.

My question is, I suppose, why do I still find myself loving this game? Also, should I love it as is, or as I would like it to be?

Do you see this game as broken, or perfect?


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Post Posted: Sun Jun 25, 2006 1:06 pm   
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MoonEye821 wrote:
Imagine a MKT with not just every character, but everyone version of every character. Not stuck with just the MK3 Shang Tsung, but also MK2 and MK1. MKT had 4 alternate characters, but not one for everyone. I think this was done because it was 1, a quick project, and 2, because the CD-Rom of 1996-1997 has less storage than the DVD-Rom of today. Otherwise, with a different disk and more time spent, we could have had this feature.


That´s really easy to explain: Katalin Zamiar (MK2 Kitana, Mileena, Jade), Elizabeth Malecki (MK1 Sonya) and others left and I think they even sued Midway. That´s why their characters weren´t included.

+MK1 Shang Tsung: the only thing he could perform was floating around and shooting fireballs. He wasn´t even able to kick or punch. I think it´s quite obvious why he hasn´t been in MKT.

MoonEye821 wrote:
In that case, why not delete a stage like UMK3's river side bank thing? I mean, REALLY, what fits better into a martial arts fighting game. A: A Courtyard with palace guards and a statue of Buda. Or B: A river with some sky-scrapers and a Bridge's drawn. I would much rather have traded for Buda.


Why not Delete UMK3´s river arena? Maybe because MK3/UMK3/MKT story took place mostly in the city? Maybe because it was one of the most beautiful arenas in MK3 series? I would never change this stage for the Budha one. Boring

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Post Posted: Sun Jun 25, 2006 1:30 pm   
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And MK1 Shang was played by Ho Sung Pak who wasn't around with MK anymore. Not sure if that could have anything to do with it.

The game is broken. Its broken because Rain and Noob break it. They need to be rfixed. There needs to be an option to remove the bosses from the select screen, and maybe balance out some other characters as well, like MK2 Kung Lao. Then the game could be great.

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Post Posted: Tue Aug 29, 2006 7:07 pm   
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Daniel Pesina fiasco?? what happened?


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Post Posted: Thu Nov 09, 2006 5:29 am   
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scorpion_king wrote:
Daniel Pesina fiasco?? what happened?

I believe he "lent" Johnny Cage's likeness to another rival fighting game at the time (cant remember which one) and it started this big hubbub over legal rights and such

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Post Posted: Fri Nov 17, 2006 2:19 am   
Post subject: mortalkombat trilogy
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MORTAL KOMBAT TRILOGY THE BEST GAME EVER STREET FIGHTER CAN GO TO HE Twisted Evil Twisted Evil CUZ NOBODY WILL EVER SLAY THE WOUNDERFULL LEGACY OF MORTAL KOMBAT!!!!!!!!!!!!!!!!!!!![/img]
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Post Posted: Sat Nov 18, 2006 9:43 pm   
Post subject: Re: mortalkombat trilogy
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cherylmaupin@peoplepc.com wrote:
MORTAL KOMBAT TRILOGY THE BEST GAME EVER STREET FIGHTER CAN GO TO HE Twisted Evil Twisted Evil CUZ NOBODY WILL EVER SLAY THE WOUNDERFULL LEGACY OF MORTAL KOMBAT!!!!!!!!!!!!!!!!!!!![/img]

This is the third time. I am now sending a report to TMK. Twisted Evil

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Post Posted: Sun Nov 19, 2006 3:27 pm   
Post subject: Re: mortalkombat trilogy
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cherylmaupin@peoplepc.com wrote:
MORTAL KOMBAT TRILOGY THE BEST GAME EVER STREET FIGHTER CAN GO TO HE Twisted Evil Twisted Evil CUZ NOBODY WILL EVER SLAY THE WOUNDERFULL LEGACY OF MORTAL KOMBAT!!!!!!!!!!!!!!!!!!!![/img]

Not trying to be evil or anything, but you'd think these sorts o' people would've at least grown something resembling a conscience by now. Where did the gene pool go wrong?

Back to the subject, however, I must say that, as great a game as MKT is, there's probably one too many flaws for my liking.

*For one thing, the MK3 music is a touch slower than it should be, and at a lower note, at that.

*Various voice samples are missing, most notably the "Round #" announcements. I'm also surprised there were never any announcement voice samples for Goro. (i.e. "Goro" and "Goro Wins".)

*Round ending tunes are also missing, including the fatality end tune and Animality tunes.

*Scorpion was stripped of his "Hellraiser" fatality! (The one where the background changes to Scorpion's Lair, where multiples of Scorpion suddenly jump onto screen, then proceed to close in for the kill as the screen fades to black.)

But, alas, I guess it's a little late for all that. I suppose your average pesimist would refer to MKT as yet another example of Midway's infamous habit to rush the games they make, but one must digress when the whole fun factor comes into play. Still, I'd go for classic MK2 any day.


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Post Posted: Mon Nov 20, 2006 6:48 am   
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Ive mention in another post I just bought Mortal Kombat Trilogy for Playstation 1 and it should get here in 2 days. It's funny, but I'm really stoked to play it. Razz

A lot of people were yelling at me "No!!!" when I said I was going for the N64 version of Trilogy, so I got the PS1 version instead.
Anyone here have the PS1 version, or tried both versions, who can tell me what the differences are both good and bad? Confused

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Post Posted: Mon Nov 20, 2006 6:50 am   
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DarkSpecter wrote:
A lot of people were yelling at me "No!!!" when I said I was going for the N64 version of Trilogy, so I got the PS1 version instead. Anyone here have the PS1 version, or tried both versions, who can tell me what the differences are both good and bad? Confused


PS1 version had the full character roster, plus Chamelion, where as the N64 version was missing some, and they combined the two Sub-Zeros, and had Khemelion.

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Post Posted: Tue Nov 21, 2006 12:50 am   
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DarkSpecter wrote:
Ive mention in another post I just bought Mortal Kombat Trilogy for Playstation 1 and it should get here in 2 days. It's funny, but I'm really stoked to play it. Razz

A lot of people were yelling at me "No!!!" when I said I was going for the N64 version of Trilogy, so I got the PS1 version instead.
Anyone here have the PS1 version, or tried both versions, who can tell me what the differences are both good and bad? Confused


MKT for N64 is missing MK1 Raiden, MK1 Kano, MK2 Kung Lao, Goro, Kintaro and MK2 Jax and, as was mentioned, its missing unmasked Sub Zero. Instead they gave both movesets to classic Sub.

MKT for N64 has Khameleon, a female ninja character with all the female ninja moves. PSX has Chameleon, a male ninja that fades out and returns as a random male ninja.

Both have infinites and aspects of their gameplay that are broken. But, MKT for PSX reproduces the gameplay of UMK3 for the arcade, with new stuff added on and a lot of the new stuff is broken. MKT for N64 has gameplay that is broken all around (Sheeva D+LK corner inf is my favorite stupid break).

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Post Posted: Tue Nov 21, 2006 8:22 pm   
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-------------------------------------------------------------------------------------
NEW EDIT:

Ok, for those who care, I was fiddling around with this game right now, still saddened at the level of glitches and found that whenever I used the PS1 control in place of the PS2 (dual shock) control on the PS2 system, it reduced some glitches. SOME.
For instance, if you use a PS1 control, theres less game freezes. The only time it would lock up, was at the screen with the count down. Once it hits 0, it'll lock up. Unless you have a 2nd player with you whereas the game resumes after you pumel your opponent.

This game will not freeze after each challenge (2 rounds) if you dont turn off the "buy in screen", "versus screen" and "select screen" (which turns off the character models when your selecting them, for less load times i guess.) Turn these off and the game will freeze (on PS2. I havent tested it on PS1 just yet).

Also, you can use the cheats in the "?" box without the worry of game locking up. You can also turn off the timer, change the difficulty, turn off the combo option for both P1 and P2 without hesitation.

The only option that screws with the game are the "buy in screen" and the other 2 mentioned earlier. So leave those alone.

I played this game through on very easy (which wasn't after the first two challengers) and beat the game only to see no ending. Because of another glitch. A blank screen with music in the background. Boring
TOO many glitches!!
This game is most definitely BROKEN (For PS2 atleast). And that sucks because its such a cool game (for a 2D fighter) without the glitches.

Im going to try this on my PS1 and see how it goes. So far the load times havent bugged me on PS2 (with the speed option on standard). But the level of difficulty is complete blasphemy. Its nice and easy at first, then becomes overly difficult and not in a good way (on a very easy level setting).
It feels like I can win only by luck and not by skill. You can also see how combo dependant the computer is when you turn it off. It's cheap A.I. takes a lot from this 2D fighter.

So, thats its for now. Can you tell I'm trying to love this game?? lol.. it cost me 10 USD. Its worth 5 in my opinion.
-peace out kombatants! Wink

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Post Posted: Thu Nov 23, 2006 6:37 pm   
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Both UMK3 and Trilogy are broken as all hell because of Noob Saibot.


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Post Posted: Mon Nov 27, 2006 12:36 am   
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UMK3 for SNES and Genesis is incredibly broken for a lot of different reasons.

And don't forget Rain. He is almost as broken as Noob in MKT and the 16bit UMK3 games.

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Post Posted: Mon Nov 27, 2006 2:05 am   
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Don't take this the wrong way, you guys, but personally, I found I got more satisfation from playing the PS1 version of MKM:Sub-Zero than I did from MKT. Neutral
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