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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Armageddon fatalities View previous topic :: View next topic  
 
 
 
 
bloodyshadow
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Post Posted: Thu Aug 17, 2006 2:45 am   
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[quote="Amphibious"]
lmg wrote:
I do miss the friendships and animalities, but brutalities got old really fast. However, I think this new kreate-a-fatality system will be a worthy change for finishing off the losing warrior. Very Happy


All I could think about after reading that was beating MK trilogy and then getting Supremem Demonstration and having to sit through all of the Brutalities and hating every sencond of it.


(OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
ETC.)

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maddoggumby
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Post Posted: Thu Aug 17, 2006 1:36 pm   
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Personally, I don't like these Kreate-A-Fatalities. They just seem to be too much work for too little a result. I just like the classic fatalities of old.

I really hope that you have the option of the classic fatalities as well as the customs.

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jygga
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Post Posted: Thu Aug 17, 2006 2:04 pm   
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It´s easy to be sceptical of new things but I think I will really like them. Also the longer Fatality moves input the more Koins will be awarded which is good.
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ssub-zzero
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Post Posted: Thu Aug 17, 2006 3:09 pm   
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I hope too see some fatalitys on the german games-convention^^


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jygga
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Post Posted: Thu Aug 17, 2006 10:57 pm   
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Welcome to the forums here ssub-zzero. You might want to check on youtube.com

There are some fatalities.

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cage_11
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Post Posted: Thu Aug 17, 2006 11:04 pm   
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i wonder if there will the string fatalities for the other characters Cool instead of just watching like the classic


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Post Posted: Thu Aug 17, 2006 11:07 pm   
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Good question, I wonder if there will be trademark fatalaties like Sub-Zero´s freezing or Kisses of Deaths. I have seen a Fatality with Sektor where he knocks his opponent to his knees and slashes of the head with his Pulse Blade.
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Amphibious
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Post Posted: Fri Aug 18, 2006 9:18 pm   
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All characters will be using the stringed fatalities. It is an entirely new fatality system used for all 64+ characters and as for the old-style classic finishing moves, they might be at the end of a stringed fatality, but they will not be in the game by themselves.
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l{ombat_l{rave
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Post Posted: Fri Aug 18, 2006 11:23 pm   
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...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay...
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abbacchio56
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Post Posted: Mon Aug 21, 2006 1:39 pm   
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Quote:
They already do have a final finisher. After you perform 8 (I think that's the max number of sub-fatal moves) moves into your fatality, the final one is a climactic ending. They're not all just ripping random body parts off.


I nver read or hear something about that
if u are sure of this pelase put your in my post
thanks


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jygga
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Post Posted: Mon Aug 21, 2006 3:27 pm   
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l{ombat_l{rave wrote:
...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay...


That reminds me of the combo system of Killer Instinct. An opening, move, linker, move and an ender.

Btw wasn´t the maximal number of moves 10?? I think they said so in an interview somewhere?

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l{ombat_l{rave
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Post Posted: Mon Aug 21, 2006 4:37 pm   
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abbitcchio56 wrote:
I nver read or hear something about that
if u are sure of this pelase put your in my post
thanks


...it's true...though I believe the tenth string was the ender (if I recall) like jygsaw said...

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TTR_loves_Mittens
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Post Posted: Mon Aug 21, 2006 7:29 pm   
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jygga wrote:
l{ombat_l{rave wrote:
...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay...


That reminds me of the combo system of Killer Instinct. An opening, move, linker, move and an ender.

Btw wasn´t the maximal number of moves 10?? I think they said so in an interview somewhere?


This COULD be the limit (I haven't heard anything about it), OR it COULD be that no one is fast enough to pull anything above a 10 (Or that anyone who was playing the demo at e3 or during the A and B roll footage)

Also, I think there might be a couple of gameshark codes that would probably make it with more time and a longer string if the latter is the case and there really isn't a limit. I mean, brutality right?

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Cory13
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Post Posted: Mon Aug 21, 2006 8:35 pm   
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I am starting to like this Kreate-a-fataility because you can do like whatever you want to do with your opponet fatality wise. Wink
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Post Posted: Mon Aug 21, 2006 10:44 pm   
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What about this then? One string of fatality moves lead to one specific unique Fatality while another leads to the charachters second unique Fatality??
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