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bloodyshadow TMK Sage


Joined: 13 Mar 2006 Posts: 638 Location: U.S.A.
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Posted: Thu Aug 17, 2006 2:45 am Post subject: |
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[quote="Amphibious"] | lmg wrote: | I do miss the friendships and animalities, but brutalities got old really fast. However, I think this new kreate-a-fatality system will be a worthy change for finishing off the losing warrior.  |
All I could think about after reading that was beating MK trilogy and then getting Supremem Demonstration and having to sit through all of the Brutalities and hating every sencond of it.
(OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
OH, OH OH AH AH OH AH OH OH OH OO AH OH BOOM!
ETC.) _________________
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maddoggumby TMK Visitor

Joined: 05 Jul 2006 Posts: 23 Location: Rockhampton, QLD, Australia
TMK Koins: 20000
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Posted: Thu Aug 17, 2006 1:36 pm Post subject: |
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Personally, I don't like these Kreate-A-Fatalities. They just seem to be too much work for too little a result. I just like the classic fatalities of old.
I really hope that you have the option of the classic fatalities as well as the customs. _________________ ~~-< Anarchy Means Crossing When It Says 'Don't Walk' >-~~
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Thu Aug 17, 2006 2:04 pm Post subject: |
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It´s easy to be sceptical of new things but I think I will really like them. Also the longer Fatality moves input the more Koins will be awarded which is good. _________________ Kano wins!!
Fatality
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ssub-zzero proud


Joined: 17 Mar 2005 Posts: 297 Location: Germany
TMK Koins: 2147483507
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Posted: Thu Aug 17, 2006 3:09 pm Post subject: |
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I hope too see some fatalitys on the german games-convention^^
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Thu Aug 17, 2006 10:57 pm Post subject: |
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Welcome to the forums here ssub-zzero. You might want to check on youtube.com
There are some fatalities. _________________ Kano wins!!
Fatality
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cage_11 TMK Visitor


Joined: 06 Aug 2005 Posts: 42 Location: Utah
TMK Koins: 230
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Posted: Thu Aug 17, 2006 11:04 pm Post subject: |
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i wonder if there will the string fatalities for the other characters instead of just watching like the classic
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Thu Aug 17, 2006 11:07 pm Post subject: |
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Good question, I wonder if there will be trademark fatalaties like Sub-Zero´s freezing or Kisses of Deaths. I have seen a Fatality with Sektor where he knocks his opponent to his knees and slashes of the head with his Pulse Blade. _________________ Kano wins!!
Fatality
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Fri Aug 18, 2006 9:18 pm Post subject: |
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All characters will be using the stringed fatalities. It is an entirely new fatality system used for all 64+ characters and as for the old-style classic finishing moves, they might be at the end of a stringed fatality, but they will not be in the game by themselves. _________________
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Fri Aug 18, 2006 11:23 pm Post subject: |
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...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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abbacchio56 TMK Visitor

Joined: 01 Sep 2005 Posts: 6

TMK Koins: 50
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Posted: Mon Aug 21, 2006 1:39 pm Post subject: |
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| Quote: | They already do have a final finisher. After you perform 8 (I think that's the max number of sub-fatal moves) moves into your fatality, the final one is a climactic ending. They're not all just ripping random body parts off.
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I nver read or hear something about that
if u are sure of this pelase put your in my post
thanks
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Mon Aug 21, 2006 3:27 pm Post subject: |
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| l{ombat_l{rave wrote: | | ...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay... |
That reminds me of the combo system of Killer Instinct. An opening, move, linker, move and an ender.
Btw wasn´t the maximal number of moves 10?? I think they said so in an interview somewhere? _________________ Kano wins!!
Fatality
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Mon Aug 21, 2006 4:37 pm Post subject: |
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| abbitcchio56 wrote: | I nver read or hear something about that
if u are sure of this pelase put your in my post
thanks |
...it's true...though I believe the tenth string was the ender (if I recall) like jygsaw said... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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TTR_loves_Mittens TMK Temple Monk


Joined: 15 Jan 2006 Posts: 178
TMK Koins: 1020
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Posted: Mon Aug 21, 2006 7:29 pm Post subject: |
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| jygga wrote: | | l{ombat_l{rave wrote: | | ...yes...each character will have an ender (hopefully multiple) that will be for them specifically...though you can't just do something...sit back...and watch...it's all work...yay... |
That reminds me of the combo system of Killer Instinct. An opening, move, linker, move and an ender.
Btw wasn´t the maximal number of moves 10?? I think they said so in an interview somewhere? |
This COULD be the limit (I haven't heard anything about it), OR it COULD be that no one is fast enough to pull anything above a 10 (Or that anyone who was playing the demo at e3 or during the A and B roll footage)
Also, I think there might be a couple of gameshark codes that would probably make it with more time and a longer string if the latter is the case and there really isn't a limit. I mean, brutality right? _________________
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Cory13 Lead Lin Kuei Assassin


Joined: 19 Mar 2006 Posts: 650 Location: Lin Kuei Courtyards
TMK Koins: 12989
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Posted: Mon Aug 21, 2006 8:35 pm Post subject: |
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I am starting to like this Kreate-a-fataility because you can do like whatever you want to do with your opponet fatality wise.  _________________ Highest Fatality: 8: Vicous Fatality
Kreate A Fighter: Scar Face
Damashi
Vorpious
Khamelon
King Jared
Cory (myself)
Ghost
Motor Kombat: 1st 5/5
Konquest: 100% (Completed 3 Times In A Row)
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Mon Aug 21, 2006 10:44 pm Post subject: |
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What about this then? One string of fatality moves lead to one specific unique Fatality while another leads to the charachters second unique Fatality?? _________________ Kano wins!!
Fatality
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