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 MK1 "The Pit" 3D! (Updated-PICS ARE BACK online!) View previous topic :: View next topic  
 
 
 
 
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Post Posted: Sun Sep 22, 2002 7:28 pm   
Post subject: Re: oh,
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TheDeadFool wrote:
an you know what, It's a mysetty on how Reptile even gets out od the Bottom of the pit. Oh and here is a better estimate of the pit, so you can save room.

There is only one

The bridge should be about 50 feet up!

I know becuase I e-mailed Ed-Boon about some level ideas and he gave me one answer,

"The Pit was originally 50 feet up in the arcade version of MK1"


Yeah- I know...I wanted to make it less high- but stupid UT allows you to fall from high places without dying- the height I have it at was rquired to make sure if you fell from pit to the bottom you would go SPLAT...so I had to modify that...unfortunately- I know its too high too...
Ok...so Ill put in more floor spikes and see what ya think...

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Post Posted: Sun Sep 22, 2002 7:32 pm   
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Okay,can you make Kabal inflating Fujins head in that?
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Post Posted: Sun Sep 22, 2002 7:52 pm   
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Scorpion_Fan wrote:
Okay,can you make Kabal inflating Fujins head in that?


um...Im not doing MK 2d character sprite on 3D background requests...sorry...

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Post Posted: Sun Sep 22, 2002 8:28 pm   
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Okay what about Liu Kang getting pummled bye Quan Chi?And Reptile is watching?
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Post Posted: Sun Sep 22, 2002 8:29 pm   
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TheDeadFool wrote:
I think the bottom could use more spikes.


Ok- more bottom spikes now and I wuz able to raise the pit bottom up about "5 virtual feet":



Thats the right amount of floor blades- theyre just not as close together since the entire pit length is longer then actual to make up for it being higher than actual, sothey are spaced out a little...Now I just need to place some bodies, blood, and body parts Smile

ps- SCORPION_FAN- what part of "um...Im not doing MK 2d character sprite on 3D background requests...sorry..." did you not understand???
Im not trying to be rude, but you arent listening. You should make it yourself, you can do it...

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Post Posted: Sun Sep 22, 2002 9:16 pm   
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Is it me, or does Scorpion Fan always asking for something that has to do with inflating? If he wants pics so bad, go to Kitana in MK2 or UMK3, or just Kabal.


 
 
 
 
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Post Posted: Sun Sep 22, 2002 9:21 pm   
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u have a gren aiming thing in the middle just to tell u!


 
 
 
 
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Post Posted: Sun Sep 22, 2002 9:28 pm   
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Hey blackcyborg,get on AIM.
And peterbi why dont you use the Liu Kang and Quan Chi sprite from MK4?
Liu Kang is in MK4 right? :l

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Post Posted: Sun Sep 22, 2002 9:38 pm   
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blackcyborg wrote:
u have a gren aiming thing in the middle just to tell u!


Um...YES..its called a gun "crosshair"- in UT, you use it to aim your weapon. I didnt bother turning it off cuz Its no big deal when just posting "work-in-progress" pics...

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Post Posted: Sun Sep 22, 2002 9:40 pm   
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Scorpion_Fan wrote:
Hey blackcyborg,get on AIM.
And peterbi why dont you use the Liu Kang and Quan Chi sprite from MK4?
Liu Kang is in MK4 right? :l


ARGH!!!!!!! I dont have them and Im not gonna capture them...DO IT YOURSELF PLEASE or ask someone else who actually likes doing 2D sprite stuff, cuz I DONT. HAVE A NICE DAY!

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Post Posted: Sun Sep 22, 2002 9:42 pm   
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Oh,you must mean the 2d Reptile sprite huh?Well just put the MK4 Reptile sprite in I dont care...
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Post Posted: Sun Sep 22, 2002 9:43 pm   
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Scorpion_Fan wrote:
Oh,you must mean the 2d Reptile sprite huh?Well just put the MK4 Reptile sprite in I dont care...


All "sprites" are 2D...PERIOD. I dont have a 3d rendered reptile and only way to make a sprite off a 3d character is to play game and take screenshots...WHICH IM NOT DOING!

As of this post I am IGNORING ALL REQUESTS for pictures, sprites, or Fake Pics. I do 3D MK maps in UT. Thats all I am currently doing. LOOK INTO IT!

Once again. HAVE A NICE DAY!

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Post Posted: Mon Sep 23, 2002 3:59 am   
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lol thats a really cool map man you're a really good mapper
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Post Posted: Mon Sep 23, 2002 7:02 am   
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OH YEAH! Smile - I got a 3d brush Meshamaker working so I was able to save on polies by converting the blades to meshes instead of regular 3d brushes so map doesnt take a poo now with all the blades ( I wasted A LOT of time constantly having to tweak and rebuild map over and over because of all those stupid blades before I decided to make them static meshes- so I now have ALL blades on floors and pillars. Plank height is now "virtualy 50 feet" high - I figured you get hurt if fall off (about 60%) , but not die unless you hit a blade (I plan to make small damage triggers on each blade to make it realistic -argh! ) or were hurt some allready before you fell off... Heck, when ya get knocked of in MK game you are almost dead- so makes some sense Smile





so I guess tomorrow night I put in the bodies, blood, etc....

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Post Posted: Mon Sep 23, 2002 11:28 am   
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That is a whole lot better, is it connected to the Palace Gates stage? If it is, that makes it even better.


 
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