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totalmortalkombat.com Forum Index -> Mortal Kombat Classics Discussion
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 goro spinning move vs kintaros teleport stomp View previous topic :: View next topic  
 
 
 
 
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Post Posted: Sun Sep 10, 2006 2:04 am   
Post subject: goro spinning move vs kintaros teleport stomp
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which move do you think is better. i would have to say goro's
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Post Posted: Sun Sep 10, 2006 7:00 am   
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Kintaro's stomp because he does that stomp shit that looks better then that goro spin thing, but I think it's alright you can use it in matches.


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Post Posted: Sun Sep 10, 2006 7:54 am   
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...Kintaro's Teleport Stomp will catch you off guard and you will NOT dodge it...but Goro can be avoided by...dashing back? Sounds too cheesy to me...
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Post Posted: Tue Sep 12, 2006 11:48 pm   
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the only reason i hate kintaro was that damn teleport move.
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Post Posted: Wed Sep 13, 2006 12:29 am   
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I've dogde his attack teloprot stomp plenty of times. i just backflip back and kick him in they air.
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Post Posted: Wed Sep 13, 2006 12:50 am   
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...I meant 'if' you were caught off guard you will not be able to dodge it...as I've noticed (while moving forward or jumping)...
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Post Posted: Wed Sep 13, 2006 12:56 am   
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Well thats rigth because i use to time that to the second but sometimes he still got me.
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Post Posted: Fri Sep 15, 2006 1:46 am   
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I'd say goro's spin. Kintaro's stomp is a lot more predictable and easier to escape/counter.
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Post Posted: Thu Sep 21, 2006 7:58 pm   
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Yeah I agree with DreemerNJ because, if you are Baraka and you face Kintaro when he does the stomp, then you can just do the blade fury. That ,ove is very easy to dodge anyway, it is pretty slow.
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Post Posted: Fri Sep 22, 2006 7:23 pm   
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Goro's spinning move was ok, but I did enjoy stomping Stryker with Kintaro on Trilogy. Very Happy


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Post Posted: Fri Sep 22, 2006 8:37 pm   
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How dare you!!!!!!!!!!! Stryker is cool. I just hope Vain dosent see that.


Goro's Spinning move is okay

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Post Posted: Sat Sep 23, 2006 1:26 am   
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The spinning move you could see coming, but Kintaro was really fast.
And I'm not saying Stryker was bad..... he was just too.... real. I do kinda like him. But on my list of favorites he's not exactly on the top. I've just had a normal dislike for him because from the start, he was my dorky little fatality punching bag. Smile Reptile's Double Fatality Kano's Laser Eye Bomb Smilie


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Post Posted: Sat Sep 23, 2006 4:51 pm   
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Kintaro's stomp was a lot easier to see coming, because the fact that he had to leave the ground meant the same aount of startup time anywhere on the screen. Goro's spin isn't something you'd do from a fullscreen distance, but if done in close, it has basically no startup and the only way to avoid it is to be holding block before it starts, whereas with Kintaro's stomp, you can run after it starts, or jump away and kick or do a special, depending on what character you are.
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Post Posted: Sun Sep 24, 2006 4:03 pm   
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The reason Kintaro's stomp was good was because you could do it anywhere on the screen. Goro's spinning move had to be be really close to be effective so that it was hard to block. But Kintaro could do it from anywhere so you could get hit as easily.


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