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Cooley3D TMK Visitor


Joined: 20 Sep 2006 Posts: 28 Location: Texas
TMK Koins: 155
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Posted: Thu Sep 21, 2006 5:27 am Post subject: Is MK:A is going a little overboard with Death Traps? |
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Hey, new to boards here, but anyway, from the videos I have seen, plus MK:D, it seems like they are going a little overboard with Death Traps in Armageddon, I watched videos and some of them had like 3 or 4 death traps in just one level, and its like if you move a little to far you can get knocked into it, and I hate when you pretty much have a flawless on someone and you miss a punch and boom your dead, or when your about to beat the other person and want to do a fatality but accidently knock them into the death trap. Sure you can just turn them off, but online usually doesn't and stuff, but yeah, what you guys think? _________________ X-BOX Live Player
Gamertag: Cooley3D
Playing Mortal Kombat : Deception Now
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Thu Sep 21, 2006 7:07 am Post subject: |
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First off, welcome to this little society and with your nice explanations, you should fit in rather well.
Although it does seem to be very crazy with all the deathtraps, some of the levels don't have any at all, they just have little interactive stuff like knocking your foe down 50 steps. Or knocking them into the ventilation system, waiting a few seconds as they bang around in the walls, then come exploding through the wall and into a set of computer moniters.
Some stages are ment to be extremely hazardous, such as Khan's arena that is rather small and includes 4 deathtraps in total.
However, the fatalities will no longer have the risk of the infamus "one puch knockdown". As soon as you switch to the fatality stance, everything becomes paralized and ONLY fatality techniques will be performed.
I've seen some of the lousiest players playing this game and even THEY pulled of brutal fatalities.
I hope that I explained that right... _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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lmg A Bruce Lee Fan


Joined: 12 Apr 2006 Posts: 367 Location: i'm in behind of you, shh don't scream
TMK Koins: 0
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Posted: Thu Sep 21, 2006 11:03 pm Post subject: |
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I felt the same way when i saw the shao kan's arnea, damm wasent it like four of them in their. _________________ Empty your mind, be formless, shapeless, like water. Now you put water into a cup, and it becomes the cup, you put water into a bottle, it becomes the bottle you put it in a tea pot and it becomes the tea pot. Now water can flow, or it can crash, be water my freind "Bruce Lee"
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Cooley3D TMK Visitor


Joined: 20 Sep 2006 Posts: 28 Location: Texas
TMK Koins: 155
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Posted: Fri Sep 22, 2006 2:14 am Post subject: |
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I will say though, the Battle Arena looks pretty kool. _________________ X-BOX Live Player
Gamertag: Cooley3D
Playing Mortal Kombat : Deception Now
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KillerJoSo TMK Kid Thunder


Joined: 15 Sep 2006 Posts: 50 Location: Cali
TMK Koins: 10
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Posted: Sat Sep 23, 2006 11:10 am Post subject: |
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Somtimes I fill as if the deathtraps are insane like in the deadpool or the void when all you got to do is a couple of luanch moves and you win, but I still fill as thou the deathtraps were a great idea and I love them. _________________
http://video.tinypic.com/player.php?v=33u8l5h
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kyoga78 TMK Kid Thunder

Joined: 28 Aug 2006 Posts: 98 Location: Staring at my computer....
TMK Koins: 5
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Posted: Sat Sep 23, 2006 2:43 pm Post subject: |
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I like deathtraps. And even if people don't like them, I think that you could turn them off.
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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Sun Sep 24, 2006 6:28 pm Post subject: |
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...death traps are awesome and add so much realism to the idea of interactive arenas...I'm mainly glad they didn't try to fit them in wherever possible and just gave them as they would seem necessary...except it always bothered me how there were none in the Living Forest... _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Team Bunny TMK Kid Thunder


Joined: 15 Sep 2006 Posts: 62 Location: Fallbrook, California
TMK Koins: 0
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Posted: Sun Sep 24, 2006 6:44 pm Post subject: |
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| l{ombat_l{rave wrote: | | ...death traps are awesome and add so much realism to the idea of interactive arenas...I'm mainly glad they didn't try to fit them in wherever possible and just gave them as they would seem necessary...except it always bothered me how there were none in the Living Forest... |
Yeah there should be a tree that eats you, or maybe it could stab you in the chest and then tosses you so hard onto the ground that it makes you explode. _________________
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Amphibious The Shadowy Usurper


Joined: 23 Jul 2002 Posts: 2022 Location: Toronto, Canada
TMK Koins: 1010
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Posted: Mon Sep 25, 2006 12:04 am Post subject: |
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As long as they fix up the death traps in Armageddon from how they were in Deception I won't mind. What I mean is, in Deception, you could hit your opponent into a death trap even if they were a third of the map away from it, depending on what move you used. Other times, you could be right against the death trap, and hit them against it, and the death trap won't take effect, again depending on your move. This was the most annoying thing about the death traps, so if they fix this out, then I won't mind there being numerous ones per level. _________________
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Mon Sep 25, 2006 6:14 am Post subject: |
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Probably the most notorious arena for the bum sensory problem is the mines.
An in the mines, it's the rock crusher dragon head. Man, you can be nearly anywhere, but one good uppercut or backhand an WOOSH, into the trap, but one hard kick next to it and it won't work to save your life.
Yeah, the sensory problem is hopefully gonna be fixed. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
TMK Koins: 5
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Posted: Mon Sep 25, 2006 4:07 pm Post subject: |
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While the Death Traps on some stages are certainlt disturbing, think about it this way. What if u were in the danger area and u had to find some way to come back and beat ur opponent? The Death Trap is the only way to go, even if u may want to do a fatality, u may not have enough life left to drain his health bar and set up in fatality mode to kill ur opponent.  _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
TMK Koins: 65
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Posted: Mon Sep 25, 2006 5:17 pm Post subject: |
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But losing one fight isn´t such a big loss. Doing Fatalities is better since you get more koins. _________________ Kano wins!!
Fatality
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JjuuN Z TMK Visitor

Joined: 25 Sep 2006 Posts: 4
TMK Koins: 30
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Posted: Tue Sep 26, 2006 5:09 am Post subject: |
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plus it makes you put more stradegy into what you're doing and how you play the game. the more the merrier
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PrimitiveReptile13 Reptile


Joined: 07 Jun 2005 Posts: 209 Location: In a pond
TMK Koins: 98229070
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Posted: Sat Sep 30, 2006 7:46 am Post subject: |
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Death traps are fun. Sometimes they're the only ways i can win considering that I always play at a high level. The brutal the better. _________________ There is no knowledge that is not power...
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jygga Black Dragon Butcher


Joined: 24 Jul 2004 Posts: 946
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Posted: Sat Sep 30, 2006 9:12 am Post subject: |
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The deathtraps I have seen so far looks very cool indeed. Like the Subway train or the one in the Belltower. Well the game is almost released and the long harsh wait is over at last. _________________ Kano wins!!
Fatality
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