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l{ombat_l{rave TMK FanFic Kreator


Joined: 26 Dec 2005 Posts: 3869 Location: Behind you. Your other behind.
TMK Koins: 999999999
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Posted: Fri Oct 06, 2006 1:56 am Post subject: Deception and Monks' Konquest? |
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...something I was first afraid of when I watched the E3 videos was that the Konquest mode would be too much like Monks...Deception had that free-roam feel where you could talk to everyone and get missions which unlocked bits of story and koins et cetera...if the Konquest is too much like Monks we won't be able to utilize a LOT of things...
...hopefully they will pull it off to where they both mix fluently...by that I mean you will fight like Monks' regular and Deception's Arcade...as well there will be regular people/civilians/defeated kombatants that we can communicate with or receive missions from...but I'm thinkin' it will be too much like Monks...anyone object? _________________ "...don't think it's yours just 'cause you marked it with your urine."
Ínformatíos sumus memorías æternus.
~Totus Moratlís Kertamen
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Daneasaur TMK Temple Monk


Joined: 12 Nov 2004 Posts: 224
TMK Koins: 2315
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Posted: Fri Oct 06, 2006 2:44 am Post subject: |
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The Konquest in this game is actually a lot like some of the hack-n-slash games such as bloodrayne and devil may cry, 100% free roaming environments with cutscenes and possibly interactive civilians. _________________ Highest Kreate-A-Fatality string: 11, with both normal fighters and giant class fighters. Ultimate Fatality!
All things happen sooner or later, yet one must remember, later always becomes sooner.
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