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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Did they cut too many corners with this game? View previous topic :: View next topic  
 
 
 
 
Avian
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Post Posted: Fri Oct 20, 2006 2:31 am   
Post subject: Did they cut too many corners with this game?
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While I love having all the characters, it seems to me like they sacrificed a lot to make it happen.

--Only one style per fighter (other than weapons)
--Endings without any real pictures
--Characters from Deception play exactly the same......you can't even tell it's a new game
--The create-a-fatality mode was probably conceived to avoid having to program a new fatality for each character.


All that said, I still like the game. I found Konquest to be quite fun, though I could do without Motor Kombat.

Anyone else feel this way?

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Post Posted: Fri Oct 20, 2006 6:44 am   
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The one style per toon, I am ok with. Ther (Boon & team) reason for that is fine.
The endings? Horrible! at least give me some pics like before (coz I know now I wont get vids anymore)
I also fully see what you say about the MK D toons playing the exact same.
Good thing I am loving some peeps that wernt in MK D, But I hear ya.
BUT, all in all, I have to say, I love this game.
Hail MK, may it never die.


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Post Posted: Fri Oct 20, 2006 7:27 am   
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I think everyone was actually meant to have a personalized finisher for the kreate-a-fatality feature, but they didn't get a chance to get those in, I guess.

Also, one hand-to-hand style per character kinda makes sense.....if they all kept their older styles, there'd be way more shared styles and combos than there already are, and it'd be hard to come up with new styles to make everyone more unique and whatnot, especially considering memory limitations.....though, I wish they'd managed to give everyone more combos to fix certain characters that are screwed over with one bad-style and no decent one to balance it out.

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Post Posted: Fri Oct 20, 2006 1:50 pm   
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Satyricon wrote:
The one style per toon, I am ok with. Ther (Boon & team) reason for that is fine.
The endings? Horrible! at least give me some pics like before (coz I know now I wont get vids anymore)
I also fully see what you say about the MK D toons playing the exact same.
Good thing I am loving some peeps that wernt in MK D, But I hear ya.
BUT, all in all, I have to say, I love this game.
Hail MK, may it never die.


That about sums it up for me. Smile

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Post Posted: Fri Oct 20, 2006 6:48 pm   
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I was waiting for someone to mak a topic like this, I thought I was going to have to do it myself...

Each character having 1-2 styles for me is a good thing. It helps give originallity to the characters, and allows people to have their set amount of characters their good with.

I loved the create a fatality. After seeing the SAME fatality preformed over and over again got boring after awhile, now with this. it allows for you to decide the fatality and you get to chose what happens, so its just not the same thing over and over again.

The Konquest mode was... decent. Know I maybe one of the few who say this, but I liked it better in Deception then in Armageddon. With Armageddon, it felt like they just meshed together Shoalin Monks with Deception, and it got annoying.

Characters from Deception DONT play exactly the same, least the ones I have used. Jade for example, here weapon has changed, and with the reduction of styles, her combos and tactics change greatly.

THe endings I have to agree on though, it blew just watching them train instead of seeing some form of visual.

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Post Posted: Sat Oct 21, 2006 12:59 am   
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The endings are screwd up...
problems:
1.No actual footage or photoes (it's Armageddon, it's suppose to be eppic)
2. Once you have viewed the endings, you can't see them again, No Kontent place, where you can see your stuff (it's all in the krypt)
3. Too short???

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Post Posted: Sat Oct 21, 2006 3:15 am   
Post subject: My review
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This was the thought I was having with the game, that corners were indeed cut to crank it out in about a year's time. I would personally have preferred they put it off until January 2007 or later. I'm making a full review of this game now as opposed to simply cramming all my thoughts into this topic.
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Post Posted: Sat Oct 21, 2006 4:22 pm   
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Personally i was a bit disapointed by the KAK

As cool as this feature is i'm very Sad about the fact they didnt included alot of weapon (ie pulse blades, nightwolf double axes...)

Like if there would be nightwolf double axes i could have made Chief thunder from killer instinct using outworld face and the spiked mohawk.

It looks like him but without the axes its not the same...


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Post Posted: Mon Oct 30, 2006 3:03 am   
Post subject: Re: Did they cut too many corners with this game?
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Avian wrote:
While I love having all the characters, it seems to me like they sacrificed a lot to make it happen.

--Only one style per fighter (other than weapons)
--Endings without any real pictures
--Characters from Deception play exactly the same......you can't even tell it's a new game
--The create-a-fatality mode was probably conceived to avoid having to program a new fatality for each character.


All that said, I still like the game. I found Konquest to be quite fun, though I could do without Motor Kombat.

Anyone else feel this way?


1. That makes sense to me. One fighting style is just fine.
2. Kinda' sucks, but not that big of a deal to me because I like MK's voice actors.
3. Sucks. Did you notice that Kira's fighting style is Yuan Yang, neither of the two she had in Deception? I just thought that was interesting.
4. I'm actually getting used to Kreate-A-Fatality. It's kinda' cool. But yes, it certainly does not beat the good old-school fatality system.


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Post Posted: Mon Oct 30, 2006 3:16 am   
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Now I'm kind of new here but there is only one thing that gets to me about Armageddon....Motaro has only 2 legs but apart from that everything else is alright.

I love the fighting styles and that it flows better than previous versions making it possible to have some very competitive, violent and extremely epic battles. but why can't Motaro have 4 legs like he's supposed too.


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Post Posted: Mon Oct 30, 2006 3:33 am   
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RedJin wrote:
Now I'm kind of new here but there is only one thing that gets to me about Armageddon....Motaro has only 2 legs but apart from that everything else is alright.

I love the fighting styles and that it flows better than previous versions making it possible to have some very competitive, violent and extremely epic battles. but why can't Motaro have 4 legs like he's supposed too.


because do you know how hard and long it would be to program his ass into the game (litterally)

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Post Posted: Wed Nov 01, 2006 5:09 pm   
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I think the problem is they spent their time poorly. I'm sure many would disagree but I would rather have a good story and good endings than kreate a karachter and motor kombat. Konquest was the best thing that has happened to mortal kombat since it began and it really gave them a chance to really delve into the story and this konquest is ok but I liked the openness of Deceptions konquest better. Game play is better in this konquest but i liked being able to go anywhere and I also liked that every character appeared in the previous konquest.

I like Motor Kombat and KAK but I just wish they would have given us a story. I like the kreate a fatality as well but I wish they still had some character specific fatalities as I think they are more visually apealing.


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Post Posted: Wed Nov 01, 2006 5:14 pm   
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i kinda wish theyd have made the konquest bit more like the deception one, you know where you get to go whereever you want and do all the little sub missions and train with all the characters... though i spose it would probably be quite difficult to train with every single one since theres so many.. Sad
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Post Posted: Wed Nov 01, 2006 5:23 pm   
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I agree with you detltu. Konquest is a great addition to MK. I actually got back into MK because I rented Shoalin Monks. I think if they cut out Motor Kombat and added alittle more depth to the already great Konquest mode, it would have been alot cooler.

Also, I think have kreate-a-fatality is cool, but I think they should have had one character specific as well.

But overall I really like the game.

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Post Posted: Thu Nov 02, 2006 2:32 pm   
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detltu wrote:
I think the problem is they spent their time poorly. I'm sure many would disagree but I would rather have a good story and good endings than kreate a karachter and motor kombat. Konquest was the best thing that has happened to mortal kombat since it began and it really gave them a chance to really delve into the story and this konquest is ok but I liked the openness of Deceptions konquest better. Game play is better in this konquest but i liked being able to go anywhere and I also liked that every character appeared in the previous konquest.

I like Motor Kombat and KAK but I just wish they would have given us a story. I like the kreate a fatality as well but I wish they still had some character specific fatalities as I think they are more visually apealing.

While I do agree with you there, here are a few things that I would disagree about. You said that you liked the openness of the Konquest mode in Deception, but here's the thing: the whole story was easy enough to get through. Everything was laid before your feet and you knew exactly where to go. I think you may be a little too used to being taught the character's moves instead of learning them on your own because it's true that the Konquest mode hit it big when DA came out. It was good to learn each character's moves, but then the game was too easy because you already knew the moves. This Konquest mode in Armageddon makes it harder with the death traps in the game. Also, this game allows players to experiment with moves and it makes it harder for players because you are not taught the moves in Konquest mode. Each character has to be mastered by the player, but of course, Taven is mastered, or should be, in the Konquest mode. Just try to see that this game is a little more challenging, although it just created more questions for us all. In this one, it's all about mastering a character by yourself, not being trained by that character, or the A.I. Try practice mode. Twisted Evil

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