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Madihah indescribably idiotic kid


Joined: 04 Sep 2005 Posts: 202 Location: Surrey, UK.
TMK Koins: 1965
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Posted: Thu Nov 02, 2006 5:32 pm Post subject: |
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I agree with you guys.
Motor Kombat's too easy and too small.
I preferred Deception's more laid-back Konquest, rather than huge fights every five seconds.
I didn't even know about the endings, so that sounds absolutely shitty. Watching them train?! Armageddon is supposed to be amazing - where are the great visually stunning ending sequences?
I spent ages saving up and working out how I was going to get it. I thought I wouldn't need any of my videogames now I had Armageddon that I traded in literally half my games to get it a little cheaper!
And now, here I am thinking once I've completed it, I'm going to sell it on eBay quickly, while people are still going to pay good money for it, and buy myself some longer-lasting games.
I was expecting something at least a little more amazing.
And that thing about Kira? I thought that was strange, too.
And I honestly wouldn't mind having bought it a few months later if they had made some drastic changes for the better. _________________
"Te busqué, debajo de los piedras y no te encontré,
En la mañana fría y en la noche te busqué,
Hasta enloquecer,
Pero tú llegaste a mi vida como una luz,
Sanando las heridas de mi corazón,
Haciéndome sentir,
Vivo otra vez."
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
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Posted: Thu Nov 02, 2006 5:47 pm Post subject: |
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The motor kombat "diversion" was pretty good, but like countless people say, it's too easy and there were not enough levels. However, on the terms of a Konquest mode, the newer one totally kicks ass. Give me a break about Deception's Konquest mode, the storyline and the tasks were laid right before your feet. I know it was more interactive, meaning there was more places to go and more things you could do, but it was way too easy. Even a first time player who never played Mortal Kombat could get through it in a single day. Every task was laid before you. Besides, Shujinko should have died when you got too close to a ledge, but they acted as if there was an invisible barrier stopping him from death. The side missions were nice, but those were meant for earning extra cash in the other forms of currency. MK Armageddon's was made a little harder because not only do you have to deal with other warrior's, but you deal with death traps as well. The opportunity to watch your character die because of a mistake you made is pretty interesting. Why bother with something as easy as that Konquest mode when you can watch your character's death. The relics are also a change. You can actually collect items that characters use, or wear and that is pretty decent if you ask me.  _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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prowler45 TMK Kid Thunder


Joined: 13 Sep 2003 Posts: 66
TMK Koins: 475
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Posted: Thu Nov 02, 2006 6:17 pm Post subject: |
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I think the Konquest mode in MK:A Makes up for some of the "coners cut." I really like the story and the way the character's develop. Plus I think it has a high re-playability ranking. Imo anyway. I think some of the additions Scorpion53 mention such as the collecting of the relics, etc really do add alot more interesting challenges to the game. _________________
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
TMK Koins: 5
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Posted: Thu Nov 02, 2006 6:35 pm Post subject: |
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| prowler45 wrote: | | I think the Konquest mode in MK:A Makes up for some of the "coners cut." I really like the story and the way the character's develop. Plus I think it has a high re-playability ranking. Imo anyway. I think some of the additions Scorpion53 mention such as the collecting of the relics, etc really do add alot more interesting challenges to the game. |
Finally, someone's getting the message. To anyone else who visits this topic, please consider the facts that I have pointed out before trying to make claims that Deception's Konquest mode is better than Armageddon's. No offense, but the Konquest mode in both Deception and Deadly Alliance actually made the game less challenging because you already know the most damaging combos for every character.  _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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Madihah indescribably idiotic kid


Joined: 04 Sep 2005 Posts: 202 Location: Surrey, UK.
TMK Koins: 1965
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Posted: Thu Nov 02, 2006 7:04 pm Post subject: |
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Yeah, I understand what you mean.
But like I said, Deception's was a little more laid-back.
Sure, it's great for it being more realistic and a bit more challenging, but I like being able to explore an entire realm and see characters and stuff rather than going in a certain direction. _________________
"Te busqué, debajo de los piedras y no te encontré,
En la mañana fría y en la noche te busqué,
Hasta enloquecer,
Pero tú llegaste a mi vida como una luz,
Sanando las heridas de mi corazón,
Haciéndome sentir,
Vivo otra vez."
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VainZiler True Fighting Fan


Joined: 02 Jun 2005 Posts: 2645 Location: In front of a computer
TMK Koins: 777730
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Posted: Thu Nov 02, 2006 7:57 pm Post subject: |
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Look I said it once, and I'll say it again, Deceptions konquest IS the best.
1. The Deception konquest mode gave MORE story, and there were actual REASONS as to why Shujinko was where he was, not just a bunch of randomly chained events that led Taven all over the realms.
2. In deceptions konquest, it was ORIGANAL, its OWN GAME, not an attempt to mixed the arcade mortal kombat with shoalin monks. The switching between normal fights and the adventure style game was rather annoying, either stick to one or the other, but dont use both.
3. In deception, you got the chance to use EVERY character, and get used to their styles. Where as this, your stuck to just Taven...
5. The konquest in Deception had SIDEQUESTS that you can do to get more koins, and for more chalanges, where as the konquest mode in this game just has... the straight through game
6. In Deceptions konquest, you DECIDED when you wanted to move on with the story of the game, and could go back and get what you missed WITHOUT having to redo it all over. In Armageddon, you just get one straight foward game that holds your hand the whole time, that not only is it just straight foward, but if you miss an item, you have to redo the damn thing all over again.
Thats just a few of my views on it, but needless to say, you can guess where I stand. _________________
| Amphibious wrote: | | As the great VainZiller said so long ago... |
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Thecaptainamerica TMK Temple Monk


Joined: 09 May 2005 Posts: 175 Location: Humanity's last known zombie free zone
TMK Koins: 2147483647
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Posted: Fri Nov 03, 2006 7:04 am Post subject: |
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Whoa Im not gonna touch on Konquest, a little too much heat there. But when more than 10 characters have the same throw move I'd say thats cutting a few corners. I really think they should have pushed the release date back for this I mean this is ridiculous. For one, MORE LEVELS if you have 60 different characters you cannot have less than 15 levels (I think its less than that I haven't counted but there needs to be more) and having characters have the same weapons? Not good, I can understand Mavado and Kabal but Mavado's should at least not look as good maybe a hand me down pair or something. Also, when you show a character using hooks in a video, he better use them in the game, come on!! you gave the perfect set up for Liu Kang and didn't use it? I'm going to chock up the problem due to lack of time but not money. If Midway is backing you, it better be a good game. You guys should have waited for next gen. More power, more time, and everything would look better. besides you could have looked at it like the end ON the new beginning. Sorry MK but you really fumbled the ball this time around. _________________ If your town is attacked by the zombie menace read "The Zombie Survival Guide" and "World War Z" http://www.randomhouse.com/crown/worldwarz/
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doug Mortal Kombat Is Back


Joined: 24 Mar 2006 Posts: 1118 Location: st-bruno,quebec,canada
TMK Koins: 2147482747
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Posted: Fri Nov 03, 2006 7:14 am Post subject: |
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I agree with the Konquest mode being better in deception. Armageddon's one felt too short for me and atleast in deception's konquest mode you could see or fight every last character in it if they put that in this game you could atleast see how chameleon sounds when he talks and stuff but unfortunely they didn't. I don't agree with What captianamerica said about armageddon skipping out on the ps2 and just making it on the next gen xbox 360 and ps3 cause not everyone has the cash to pay for over ridicoulous rated consoles i mean seriously no console should be worth 800 ps3 best one or even 500 for the xbox 360 that's just over priced. _________________
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Scorpion53 Firespawn of Hell


Joined: 17 Sep 2005 Posts: 1134 Location: Shyrai-Ryu Headquarters, Earthrealm
TMK Koins: 5
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Posted: Fri Nov 03, 2006 6:06 pm Post subject: |
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| doug wrote: | | I agree with the Konquest mode being better in deception. Armageddon's one felt too short for me and atleast in deception's konquest mode you could see or fight every last character in it if they put that in this game you could atleast see how chameleon sounds when he talks and stuff but unfortunely they didn't. I don't agree with What captianamerica said about armageddon skipping out on the ps2 and just making it on the next gen xbox 360 and ps3 cause not everyone has the cash to pay for over ridicoulous rated consoles i mean seriously no console should be worth 800 ps3 best one or even 500 for the xbox 360 that's just over priced. |
I'll second that motion because it will take a while for some of us to be able to afford a new system like the PS3. Come on, $800 for a gaming device with a few fancy features? WHAT THE HELL?! Back to topic, however, I will say that it would have been nice to have a little bit more interaction with the surroundings than we did in Armageddon.  _________________ Highest Kreate-A-Fatality: 11 (Ultimate Fatality)
Motor Kombat: 12/12
Konquest: 100%
Recent KAF: Hellspawn
Arcade Mode: 423/14
Undefeated with Mileena
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detltu TMK Kid Thunder

Joined: 28 Sep 2004 Posts: 50

TMK Koins: 379420
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Posted: Sun Nov 05, 2006 4:09 am Post subject: |
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| Scorpion53 wrote: | | detltu wrote: | I think the problem is they spent their time poorly. I'm sure many would disagree but I would rather have a good story and good endings than kreate a karachter and motor kombat. Konquest was the best thing that has happened to mortal kombat since it began and it really gave them a chance to really delve into the story and this konquest is ok but I liked the openness of Deceptions konquest better. Game play is better in this konquest but i liked being able to go anywhere and I also liked that every character appeared in the previous konquest.
I like Motor Kombat and KAK but I just wish they would have given us a story. I like the kreate a fatality as well but I wish they still had some character specific fatalities as I think they are more visually apealing. |
While I do agree with you there, here are a few things that I would disagree about. You said that you liked the openness of the Konquest mode in Deception, but here's the thing: the whole story was easy enough to get through. Everything was laid before your feet and you knew exactly where to go. I think you may be a little too used to being taught the character's moves instead of learning them on your own because it's true that the Konquest mode hit it big when DA came out. It was good to learn each character's moves, but then the game was too easy because you already knew the moves. This Konquest mode in Armageddon makes it harder with the death traps in the game. Also, this game allows players to experiment with moves and it makes it harder for players because you are not taught the moves in Konquest mode. Each character has to be mastered by the player, but of course, Taven is mastered, or should be, in the Konquest mode. Just try to see that this game is a little more challenging, although it just created more questions for us all. In this one, it's all about mastering a character by yourself, not being trained by that character, or the A.I. Try practice mode.  |
actually I didn't like the training konquest in deadly alliance nor did I particularly like the training aspect of Deception. When I say openness I mean the fact that you could choose where you went and what tasks you completed and what worlds you visited. And I don't really think that everything was layed out. It was easy to complete deception but not easy to get all of the sectrets and complete all of the missions without help. I don't really care about mastering the characters so much as continuing the story.
Let me also say that the gameplay aspect of konquest is much cooler in Armgeddon and the storyline is not bad. I just miss the ability to decide what I want to do and I also miss how every character is in the game. Daegon really didn't play that major of a role in this konquest either. Armageddon konquest was just over too fast for my taste while Deception had plenty of little secrets and things to go back and look for. I think the artifacts are cool but I think they should tell you something about them rather than just show you a tiny picture an move on.
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Avian TMK Temple Monk


Joined: 20 Dec 2004 Posts: 114

TMK Koins: 695
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Posted: Sun Nov 05, 2006 11:01 pm Post subject: |
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Deception Konquest > Armageddon Konquest
I liked the action-oriented gameplay of the new Konquest, but other than that, I lked the Deception version much better.
Reasons:
--Taven was a bland character. I liked Shujinko better.
--Though it was predictable, Deception's was a better storyline.
--I liked the RPG elements of Deception's Konquest (exploration, talking to people, sidequests, etc.)
--It was great to get to explore the various realms of MK, and get to know them more intimately
--It gave all the characters more depth, and made them more interesting.
--All the characters made an appearance
The only thing I didn't like about Deception's Konquest was the endless training sessions. _________________ "Sworn to avenge....condemned to Hell.
Tempt not the blade.....all fear the Sentinel."
--Judas Priest
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Deathality TMK Visitor


Joined: 10 Jan 2006 Posts: 23 Location: The pit
TMK Koins: 0
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Posted: Tue Nov 07, 2006 4:57 pm Post subject: |
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Even though I don't have a ps2 because I got rid of it so as i have an xbox in a pal country there isn't one (Only reason getting wii because of armageddon.) . I just couldn't help myself watching these armageddon endings. The endings were quite boring like when you completed deception. I would have prefered the picture ones or the type like mk 4 showing you what happened afterwards. The kreate a fatality was quite dissapointing as I thought it would be cool to peform a special move that counted as one. for example: Reptile: acid spits them on the head so theres a skull, then he uppercuts the skull and more parts to it. But It would get annoying doing 60+ characters. Also even though it is more realistic during konquest mode you die quickly because of the traps and a crap health bar compared to shaolin monks. But I still like the arcade fighting  _________________ BRUTALITY !
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