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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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Cybernetic Smoke
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Post Posted: Sat Nov 11, 2006 5:16 pm   
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In the game, when you throw someone down in the air, what determine's whether or not they bounce back up to be air combo'd? Its wierd cuz sometimes they bounce back, sometimes they don't...

Can anyone enlighten me?

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Kathaarsis
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Post Posted: Sat Nov 11, 2006 8:09 pm   
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I'm not really sure. It may depend on the specific character and the aerial combo they possess...I may be misunderstanding your question, though. Like, there are some characters that will do an aerial combo, throw their opponent to the ground, the opponent bounces back up, and you can do it all over again.


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Cybernetic Smoke
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Post Posted: Sat Nov 11, 2006 9:38 pm   
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Okay, I'll try and be as specific as possible.

When I use Smoke, I teleport uppercut the opponent and he goes flying up in the air. I then jump back up and press O (PS2) and he gets thrown down, sometimes the oppponent bounces, sometimes he/she doesn't... very confusing

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videofreak
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Post Posted: Wed Nov 22, 2006 1:45 am   
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Sorry man, don't have a clue why that happens.
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TTR_loves_Mittens
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Post Posted: Wed Nov 22, 2006 5:38 am   
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My guess would be terrain. I haven't played MK7 yet, but I'm guessing that some terrains are enabled to do bouncing, while some aren't. What arenas does it not bounce back? Or does it just randomly happen (i.e. Sometimes the bounce up in Belltower, while two seconds later, it stops working)
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DarkSpecter
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Post Posted: Wed Nov 22, 2006 6:28 am   
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An Excellent question, Cybernetic Smoke. I was wondering the same exact thing about this deal. And it doesnt have much to do with terrain either as I would notice the opponent would bounce and sometimes, not bounce after an air hit to the ground in the same stage.
I tried holding down while hitting them and I get the same results. I also Tried tapping the down and punch to see what that does and again, the same deal.
It feels rather random if you ask me.
I'll keep experimenting. Wink

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Last edited by DarkSpecter on Wed Nov 22, 2006 2:17 pm; edited 1 time in total


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Chaodjinn
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Post Posted: Wed Nov 22, 2006 12:27 pm   
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What I've found is that, whenever I hit or throw an opponent to the floor from the air, and that hit or throw would normally make them bounce, they might actually force themselves NOT to bounce back up (almost like they're breaking their fall), and instead remain on the ground. (Possibly done with the Block button??)

That's what I reckon, anyway.

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DarkSpecter
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Post Posted: Wed Nov 22, 2006 2:22 pm   
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That makes a whole lot of sense actually. Smile
Have you tried this in the practice mode where the opponent's just a punch dummy? This would help solidify this theory.

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mo kombat
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Post Posted: Thu Nov 23, 2006 1:06 am   
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i think after a certain # of hits the throw stops working so you cant be cheap


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