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totalmortalkombat.com Forum Index -> General MK Discussion
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 What's wrong with MK Armageddon View previous topic :: View next topic  
 
 
 
 
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Post Posted: Fri Dec 29, 2006 6:24 am   
Post subject: What's wrong with MK Armageddon
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Please report what you do or don't like about MK Armageddon!


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Post Posted: Fri Dec 29, 2006 9:21 am   
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Well, for me, I didnt see anything wrong with the game whatsoever, being an MK nut and all.
But to get the negative out of the way, I wasnt crazy about having to create a separate profile to make extra "kreate a character" players.
I also wasnt pleased with the emptiness of "motor kombat" in terms of there not being any goal to reach like in MK deception's Puzzle Kombat or Chess Kombat.
Then theres the fatality system that loses some of its edge by not inserting character specific fatalities. (but for me, this was a small issues since i welcomed the multiple action fatality system)

I love this game for what it is. Mortal Kombat!~
I love the graphics, air combats, level fatalities, extra features, the intro, the overall gameplay and the new costumes! Smile

MK rules all.

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Post Posted: Fri Dec 29, 2006 7:42 pm   
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I liked everything except the endings as I would have prefered a picture ending like deception or the MK4 I just found it boring them practice watever. thats about it oh and the konquest I think was not exciting as deception or shaolin monks but that is my opinion.
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Post Posted: Sat Dec 30, 2006 4:39 am   
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What I liked about the game was the fact that the Aerial Kombat feature was added and a Kreate a Fatality system, instead of watching a show. The main problem with Armageddon is that it created more questions than it really answered. No one really knows what happened after Deception? Did Onaga succeed in controlling the realms, or did he fail? if you have played the Konquest fully, you would know that there is a part that says Onaga succeeded when he has the title of "Emperor" and in Edenia, it says that Onaga failed because Scorpion's Shyrai-Ryu clan was resurrected, but not fully, as they are the undead. He is betrayed by the Elder Gods and seeks revenge against you. He says that for his help in aiding the Elder Gods that he was promised full "resurrection" of his clan. It's a conflict of stories. Which one is it? Did Onaga succeed or did he fail in creating an Ultimate Kamidogu to rule all realms?
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Post Posted: Sat Dec 30, 2006 9:34 pm   
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+
->air kombat
->new fatality system
->well designed new arenas and death traps
->Konquest + konquest story
->KAF

-
->endings (the true problem isn´t the absence of pictures, but the ending stories)
->some characters seem totally unchanged
->Motor Kombat (besides the facts mentioned by DS, I also think that the CPU is cheating on higher difficulties... or am I really so shitty driver? Very Happy )

S53: If Onaga would really succeed in his quest, there would be no MK7- Onaga would not only control all realms, but his actions would eventually destroy all realms and the One Being would return. And if I remember correctly, only Onaga calls himself ´Emperor´, which means nothing. If I will call myself girl, will it really change my gender? Wink

And finally- I think that Scorpion deserved, what happened to him after Deception, but that´s only my opinion Twisted Evil

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Post Posted: Sat Dec 30, 2006 10:28 pm   
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while I think that Armageddon is a quality game and I enjoy it a good bit, I do have some gripes about the game.

my main problem stems from the change in the fighting system. I really like Air Kombat, but I really miss my characters having two main styles and a weapon style. a huge question I also found myself asking is, "why did they give someone completely unrelated my characters' favorite styles?!" like Darrius... he had Leopard and Shinto Ryu (I think) in Deception. he has neither in Armageddon. he uses Goju Ryu. why would he completely abandon two styles he's already mastered previously to take up another?

I dunno. maybe I'm reading too much into that. =x

my other main gripe was the lack of extras. I understand that Deception is a hard game to live up to, but I feel like they almost didn't even try with Motor Kombat. I've barely touched Motor Kombat since getting Armageddon. there's just nothing really compelling about it that makes me want to play it over and over again like I did with Puzzle Kombat.

I also found myself lacking interest in Konquest mode as well, unfortunately. after the fully expansive Konquest in Deception, Armageddon's Konquest paled in comparison to me. it was fun to play through the first time, but there wasn't any room to explore and discover things about the world, which really made me lose interest, as that was one of my favorite things about Deception's Konquest.

I realize that I'm comparing the two a lot, which probably isn't really fair, but as I said before, Deception is a hard game to follow because it was just... almost perfect.

hope I didn't rip the game apart too much... ^_^;

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Post Posted: Sat Dec 30, 2006 10:58 pm   
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You know Chibi, as I play with Deception (i got it weeks after MK Armaggedon), I have to admit that Im beginning to agree with people's view on it. At first, I found Armageddon to be the best of the best MK games.
But Deception is definitely proving itself to have way more rerplayability than Armageddon.
It feels more like the MK world is alive in it whereas MK Armageddon is just a fighter game in comparison. MK:A is still shokingly cool to me, but Deception has much more to offer, especially the premium pack.
Im on parallel with you about Motor Kombat. When I first saw it in there, i was like "Oh sweet!!" and played it for a couple of minutes when I realized there was no linear game play to it, no goal or anything really. So why is it in there?
Perhaps for 2 players. But even that gets a little boring after a game or two. The messed up on that and probably had to do with a tight schedule.
Deadlines are always teh common reason as to why a game never reaches its full potential.

Puzzle Kombat for Deception is very addictive and thanks to you for the help on dropping blocks faster, ive had more wins and fun.
Konquest for Deception at first, was incredibly boring to me. It took forever for the action to roll whereas in MK:A, the action was straight up from the beginning.
But youre right, MK:A Konquest offered very little to be desired when it came to being able to explore the worlds you were in. Very linear instead.

I dont care much for Chess Kombat myself, but its better that Motor Kombat in my opinion only because it has a goal to reach. Had motor kombat had a couple more hidden characters and levels with a linear racing goal to reach like Mario Kart, I wouldve changed my opinion.

I havent played MKA for weeks now. Im on Deception and only in Konquest mode still. Ive only beat the fight mode with Scorpion. Barely scraped the surface of the game.
Smile

The only thing MKA has going for it in terms of NEW, are the huge roster and kreate a character mode.

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Post Posted: Mon Jan 01, 2007 1:56 am   
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Yes, I agree. Deception, overall, trumps Armageddon. At first, the kreate-a-fatality system seemed really stupid to me, before I played the game. But after playing the game, I liked the new fatality system..... but, I prefer the old, character-specific fatalities. There's much more flavor in that. I'm basically neutral on the konquest mode argument. I think that both Deception and Armageddon's konquest modes are cool. Though they are very different, I like both of them. I enjoyed both Chess Kombat and Puzzle Kombat in Deception, much more than I like the Motor Kombat, that's for sure. The main flaw with Armageddon, in my opinion is the lack of character-specific fatalities. That alone drives my preference of Deception.


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Post Posted: Tue Jan 02, 2007 4:45 am   
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You know... last night, I played MK Armageddon for the first time in weeks and realized I got bored after 2 fights in the kombat mode. WTF?
Deception spoiled it for me.
Now I see why many side over to MK Deception over Armageddon.
Dont get me wrong, I still like Armageddon, but no endings, no replayabilty of extra mini game, small and linear Konquest mode, extras that sort of has no value to the game (staff pics for unlockables?? ugh.) and a fatality system that actually gets old quick, just blocks points for what supposed to be the best MK game.

I never thought Id say any of this.

Crying or Very sad MK: Armageddon lands a little short after playing MK Deception.
It almost feels like Deception is the new game and Armageddon was the previous.
I wish Ultimate MK3 came with the standard MK:A. It would have gained more points for me in the replay value zone.

I have the premium version of Deception and im loving the fact that i can play the original MK whenever I want! Smile
Boring

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Post Posted: Tue Jan 02, 2007 2:21 pm   
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I can tell one thing, though:

If the Wii version of MKA isn't AT LEAST level-par with the Premium Ed on PS2, then I can only imagine there'd be some majorly baaaad shit brewin' as a result.

One can only hope it doesn't come down to that. But knowing Midway's history with MK games, it's highly possible that it just might. And that's the part I dread most!
Sad

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Post Posted: Wed Jan 03, 2007 3:17 am   
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i've got to tell that armageddon has bad things more than good things.bad things first:
first of all ......MOTARO!!! why he doesn't have four legs ? Very Mad they made him a normal charecter from a boss . he doesn't reflect throwing
special moves and you can throw him just like any charecter...WTF!?
second:in armageddon konquest mode i can finish the game in 45minutes
and if found all relics i unlock everything.........WTF!? , its like an arcade game.
third : the MOST thing that they didn't have to change is............FATALETIES. specific fataleties is better i prefer.
fourth: endings,they must put pictures at least not some dancing around charecters while tavens voice says their stories.
moving to good things:
first: the 60 and more charecters is very fun
second:sub-zero is very weak frost is stronger than him
third:costums is just....perfect scorpions costume is very beutiful

thats my opinion (no offense to armageddon)


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Post Posted: Wed Jan 03, 2007 4:40 am   
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I also quickly realized Armageddon was not as good as Deception. I do not much like any of the current gen MK games being an old skool MK kinda guy, but I can at least bear to play Deception- even played through the single player and beat Onaga. Which says alot considering I did not even feel any motivation or want do so that on MKDA or MKA.
MKD is a polished MKDA. Its complete (well, moreso on GAMECUBE ( Wink ) thanks to more fighters) and its graphics and audio are more consistent.
If MKD (xbox) had included ShaoKhan AND Kintaro it would actually have gotten ALOT more play time from me. But only the GC got SK and Goro (and GORO SO DIDN'T FIT, nor did his stupid sai fatality/harakiri). Plus they allready gave Goro a renew in MK4/MKGold and he had no ties to Shao Khan gamewise, which, in contrast, Kintaro clealry did (from MK2).
MKD +SK and Kintaro= a proper 3D MK game. As a long time MK fan thats the 3d MK I could enjoy. But alas- MKA and MKD sit unplayed at my brothers house and MKA (rental) was quickly shelved back at blockbuster, damned as the first MK game EVER that I did not buy. NOW THATS saying something!

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Post Posted: Fri Jan 05, 2007 2:13 am   
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BIGFOOT_PI wrote:
I also quickly realized Armageddon was not as good as Deception. I do not much like any of the current gen MK games being an old skool MK kinda guy, but I can at least bear to play Deception- even played through the single player and beat Onaga. Which says alot considering I did not even feel any motivation or want do so that on MKDA or MKA.
MKD is a polished MKDA. Its complete (well, moreso on N64 thanks to more fighters) and its graphics and audio are more consistent.
If MKD (xbox) had included ShaoKhan AND Kintaro it would actually have gotten ALOT more play time from me. But only the N64 got SK and Goro (and GORO SO DIDN'T FIT, nor did his stupid sai fatality/harakiri). Plus they allready gave Goro a renew in MK4/MKGold and he had no ties to Shao Khan gamewise, which, in contrast, Kintaro clealry did (from MK2).
MKD +SK and Kintaro= a proper 3D MK game. As a long time MK fan thats the 3d MK I could enjoy. But alas- MKA and MKD sit unplayed at my brothers house and MKA (rental) was quickly shelved back at blockbuster, damned as the first MK game EVER that I did not buy. NOW THATS saying something!


I truly hope you mean Gamecube and not N64.


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Post Posted: Fri Jan 05, 2007 4:28 am   
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-SubZero- wrote:
BIGFOOT_PI wrote:
I also quickly realized Armageddon was not as good as Deception. I do not much like any of the current gen MK games being an old skool MK kinda guy, but I can at least bear to play Deception- even played through the single player and beat Onaga. Which says alot considering I did not even feel any motivation or want do so that on MKDA or MKA.
MKD is a polished MKDA. Its complete (well, moreso on N64 thanks to more fighters) and its graphics and audio are more consistent.
If MKD (xbox) had included ShaoKhan AND Kintaro it would actually have gotten ALOT more play time from me. But only the N64 got SK and Goro (and GORO SO DIDN'T FIT, nor did his stupid sai fatality/harakiri). Plus they allready gave Goro a renew in MK4/MKGold and he had no ties to Shao Khan gamewise, which, in contrast, Kintaro clealry did (from MK2).
MKD +SK and Kintaro= a proper 3D MK game. As a long time MK fan thats the 3d MK I could enjoy. But alas- MKA and MKD sit unplayed at my brothers house and MKA (rental) was quickly shelved back at blockbuster, damned as the first MK game EVER that I did not buy. NOW THATS saying something!


I truly hope you mean Gamecube and not N64.


rofl- yeah Wink

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Post Posted: Sat Jan 06, 2007 2:21 am   
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The Bad about MKA, I enjoy the create a fatality, but they should have kept charater specifics ones with them! that would be the ultimate.
The endings in MKA, 1, Are a little weak. 2, Need at least a slide show to go with it. Those are my only problems with MKA.
I find that it had way more good in it and that covers up the bad.
PS Where are my character bios!?!?! Angry


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