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totalmortalkombat.com Forum Index -> Mortal Kombat: Armageddon Discussion
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 Discuss Kreat-A-Fatality Limits View previous topic :: View next topic  
 
 
 
 
Daneasaur
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Post Posted: Mon Mar 05, 2007 9:15 am   
Post subject: Discuss Kreat-A-Fatality Limits
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This isn't a run of the mill K-A-F topic.

I haven't heard anything about anyone other then myself running into the Cap of the KAF.

I have done very lengthly combinations, but as stated in page 1 of the tips and tricks section, I have reached the in-game limit of 11, earning me an Ultimate Fatality.

As explained in the other topic, even though I had enough time, when I put in an 11th command that wasn't a finisher, the timer wenth about 3/4ths down, STOPPED, and made the opponent fall over, counting it as an incomplete finisher.

Has anyone else been skillful enough to reach the 11 cap?

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Post Posted: Mon Mar 05, 2007 12:43 pm   
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I wish I could say I did with the short time I had the game though 10 was what I thought was the cap at the time...and it couldn't seem possible to get to 11 as whenever I used a combo as the tenth he fell over without giving me another moment of the finisher bar...it just disappeared while I was performing the move, as in it seemed literally impossible...I must've just been smokin' crack since Tips & Tricks said it could get to 11 though...you must have some fast thumbs...
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Post Posted: Mon Mar 05, 2007 6:18 pm   
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I personally managed to pull off 11 hit fatality many times. It´s not even hard when you get used to the system and your timing is good Wink
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Post Posted: Mon Mar 05, 2007 9:11 pm   
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I have hit the 11 mark many times, but I have always used an ender for the 11th hit, seein as that is the cap, so I am not sure what happens when you use a chain or transition or whatnot for the 11th hit, I will go try Smile
But as posted above I am guessin my foe will just fall over and I wont get those pretty coins Wink


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Post Posted: Mon Mar 05, 2007 9:22 pm   
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...alas many have told me of their great 11-hit fatality combos though I have no way to prove myself worthy since my Geddon was stolen a while back...thus when I receive the Wii version I will be drowned in joy...after reaching the 11-hit fatality combo of course...
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Post Posted: Mon Mar 05, 2007 10:20 pm   
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Same here. I've managed to reach an Ultimate Fatality many times. It sucks though when I want to go to possibly 12 or 13 and it would stop right at 11. THAT's JUST FRUSTRATING!!!!
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Post Posted: Mon Mar 05, 2007 11:56 pm   
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One thing's for sure, though. It sure is gonna be a challenge to pull off an Ultimate fatality using a Wiimote! (Or is it?)
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Post Posted: Tue Mar 06, 2007 12:28 am   
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l{ombat_l{rave wrote:
...alas many have told me of their great 11-hit fatality combos though I have no way to prove myself worthy since my Geddon was stolen a while back...thus when I receive the Wii version I will be drowned in joy...after reaching the 11-hit fatality combo of course...


Lol, my Armageddon was stolen too. But I´ve already bought new one. At least I can say that I´ve supported the game twice Very Happy

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Post Posted: Tue Mar 06, 2007 1:32 am   
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...haha...it happens to the best of us...and you...I'm not going to get the second until the Wii version is released though...I'm also curious as to how we will pull off KAFs on the Wii...easier, harder, none at all? Maybe they'll just make fatalities for each character...haha...I know it's not funny...it's sad...
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Post Posted: Tue Mar 06, 2007 2:10 am   
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I've only ever done a 6 combo fatality i copied down the sequence from one of the youtube videos on how to do a ultimate fatality but i can never do it fast enough got to get better at that for sure.
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Post Posted: Tue Mar 06, 2007 8:36 am   
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Well I'm both honored and a bit saddened that I'm one of the few that can do this feat.

I know some tricks to help everyone reach a higher number. First, get a good feel for what each of the three buttons represents. Square means clobbering, triangle means limb/organ ripping, and circle means finishing.

Keep those as basics.

Now, the next thing is to know how long it takes for the character to finish the current imput before you can put another one in. For example: I though the heart rip took a very long time, but by putting in a different combination JUST as he ripped my foe's heart out, I found that you can interrupt that combination and he'll perform another move.

Another thing to remember is to do the moves that take the longest FIRST.

The one move I never use is the groin kick. Takes way too long for the next imput window.

When you get the timing of the moves down, you'll then want to string them together from longest to shortest.

For an example, start out with the knee to the head. Then do the double rib rip, followed by the brain rip and the thigh rip.

See how each one kinda sped up?

You can get an easy 3 imputs by doing the single arm rip and following with the two arm slaps.

Another thing to remember is START PUTTING IN YOUR NEXT COMBO BEFORE YOUR CHARACTER FINISHES THE CURRENT ONE. Don't wait for your character to stop what they are doing, start the next combo and time the imput to end as soon as the window is open again.

I will list my most effective combo for a standard fighter. If you have taken all these things into account, you should be able to reach the 11 marker and the 11 cap.

First, the Ultimate fatality:
Knee to face
Rib rip
Brain rip
Thigh rip
One arm rip
One arm slap
One arm slap (do it twice)
Face slap
Spin kick
Gut Punch
Finisher (Imput any combo and circle)

Now the cap:
Knee to head
Heart rip (make sure the next combo is put in JUST as he pulls the heart from his opponent)
Rib rip
Brain rip
Thigh rip
One arm rip
One arm slap
One arm slap
Face slap
Spin kick
Gut punch

And BAM! There is the cap!

I hope this helps.

PS: Ed Boon said that you can use a Gamecube Controller on the Wii version for easier imput.

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Post Posted: Tue Mar 06, 2007 12:42 pm   
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...excellent information lameasaur...though I have to admit I don't like the idea of them allowing us to use Gamecube controllers...as if they think the Wii-mote's virtues will fall through...I hope the controls work well...
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Post Posted: Tue Mar 06, 2007 8:55 pm   
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Thanks for the tips Daneasaur i'll make sure to try that way of method out. Smile
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Post Posted: Tue Mar 06, 2007 10:29 pm   
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Doug, Just print out / write down all the differant fatality moves, then you will have to practice them, some moves take much more time to pull off then others, but not to worry, you can get it done, when I first got the game I could never get past 5 hits, now, I use all the moves (not in one fatality of course) I would have to say, if you do a couple, hits, ie; knee to head, slap, kick, groin kick, then transition them to knees, and doa couple more, you could easily hit 11!! If you want, I can post some of the easier ways to hit 11, but I am sure you will get it done. Good luck!! Smile


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Post Posted: Wed Mar 07, 2007 5:10 am   
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Daneasaur wrote:
Square means clobbering, triangle means limb/organ ripping, and circle means finishing.

That's true in most cases, Daneasaur, but if you wish to finish your opponent off with their arms, X is the button used to finish off your opponents. Not trying to disagree with you, but I'm just adding in a little something for you. Twisted Evil

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