With a new super fast injection script, making content sections load super fast, and a crap ton of bug fixes in old and current sections, image upgrades to higher resolutions... new free theme selector. TMK is set to return to cover MK news again. FIGHT!!
Out friends over at Prima Guides have sent us the details for the Mortal Kombat Kollectors Guide as well as the cover art!
Here is our new Mortal Kombat Kollectors Edition cover. Included is also
some descriptors for the book.
- All content from regular edition book
- Behind the Music - Exclusive interviews with the theme song artists
- Tournament caliber strategy for the serious tournament players
- Inside NetherRealm Studio feature
- Massive concept art section
- Individual character quick reference cards
- Character histories with Fatality gallery and warrior evolution
- Hardcover with special foil logo
The Mortal Kombat tour is back! Just like the days of MK4 where huge trucks (see below) would travel around the United States from location to location demoing the game for the public. As Ed Boon said, they would update the ROM chips as the tour went on so they would work on the game at the same time that it was being shown to the public.
Now the MK road tour is back with Mortal Kombat 9 hitting the roads and showing the game off at the following locations:
Los Angeles, CA (3/3 -3/4) Best Buy #109 @ 11301 W. Pico Blvd. Los Angeles, CA 90064
Orange, CA (3/5) Best Buy #1198 @ 2375 N. Tustin St. Orange, CA 92865
Austin, TX (3/11 - 3/12)
Dallas, TX (3/19 - 3/20)
San Francisco, CA (3/25 - 3/27)
Minneapolis, MN (4/8 - 4/10)
Chicago, IL (4/16 - 4/19)
Rigo was kind enough to send us some pictures of the trucks, if you are near any of these areas...happy playing! :D
Thursday March 3rd 2011: Warner Bros. Interactive Entertainment and NetherRealm Studios announce a demo for the highly-anticipated fighting game, Mortal Kombat. Available on March 8th, this action-packed demo puts the fight into the hands of the gamers and offers them the chance to master iconic warriors Scorpion, Sub-Zero, Mileena and Johnny Cage in two of the games most renowned arenas - the Living Forest and the Pit. The demo features the arcade ladder for one or two players.
The demo will be available exclusively for PlayStation®Plus members globally for the PlayStation®3 computer entertainment system on March 8th and then open to all PlayStation®Network users worldwide on March 15th.
The demo will later be available for download on Xbox Live for the Xbox 360® video game and entertainment system from Microsoft.
The newest chapter of Mortal Kombat, legendary fighting game franchise, marks a triumphant return to the series’ roots in the fastest and most brutal instalment to date. Available on April 21 for PS3 and 360, Mortal Kombat goes back to a mature presentation and reinvents its classic 2D fighting mechanic in addition to adding new game-play features including tag team, a deeper story mode, and nostalgic arcade battle online and offline. Players will be able to choose from an extensive line up of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches as well as several new game modes. Exclusive to the PlayStation 3, fans will be able to play as and against infamous God of War fighter Kratos and take advantage of the game in Stereoscopic 3D. The game is being developed by the newly re-named NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.
I have been a Mortal Kombat fan since the start. So image my shock when I found out today that the upcoming Mortal Kombat game has been "refused classification" in Australia. For those that don't know a game that is RC cannot be sold here under any circumstances, basicly that means its banned here. Usally games that are banned in Australia are games that are excessivly violent, however the part that pisses me off is when I think about violent video games 1 thing comes straight to mind. Grand Theft Auto. How does this game get away with be relesed here when its realistic graphics and violent acts far exceed anything in a Mortal Kombat game. Mortal Kombat has never had trouble here, and I never thought it would as the game is fantasy style un-realistic violence and the violece is all things that cannot be done in real life. I have the report from the OFLC (Office of Film and Litrature Classification) that describes the violence in the game and the reason for banning.
The main reason is that it's to violent and the game graphics are to realistic. The thing that annoys me is it lists some of the fatalities that can be done in the game and these are all things we have seen in prior releases of Mortal Kombat (Like Quan Chis Leg Beat in MK4 or Jades Staff Implae in UMK3) and now suddenly they are to violent? I cry bullshit on this. This is not the end I am going to be contacting several media outlets to get my message heard. Read the OFLC press release below, some good did come from this as the Press Release does list some of the feture of the game! ;)
This is a HUGE blow for the Australian Mortal Kombat Kommunity. This was going to be the game that finaly shows that Street Fighter and Tekken fans that MK is fucking better, when given the time to work on it. Im not proud to call myself Aussie this day :(
-Story Mode includes 15 Hours of Gameplay.
-25 Characters in the game.
-Characters are given 1 fatality on the move list but can unlock up to 4 in the game!
-Total of 60 fatalities in the game!
Through our Kontacts at Prima Guides we have obtained some high resolution MK9 Standard and Kollectors guide covers. There is still a mysterious 3rd cover seen on the wallmart website that we don't have any info on, but Prima did have this to say:
"We've got some awesome stuff planned for the guides and are eager to get the word
out. Once I can release some more solid info, I'll be more than happy to
share, but in the meantime, please use the two attached covers for your
We look forward to working with Prima on promoting these awesome looking guides!
Netherrealm Studios has released Liu Kang's Vignette Video! At the same time made available on Itunes and Amazon is Liu Kang's theme and Sub-Zeros theme!) Check out the video below (in the restricted content section)
Total Mortal Kombat recently caught up with Matt Mullins who played Johnny Cage in the Mortal Kombat: Rebirth project. Hopefully we will see him in the short that is currently in production!
TMK: 1 .When you first heard about the project what was your first reaction to it?
Matt Mullins: When I first heard from Kevin, I was not sure what the project was. He just called out of the blue and said he had a short he wanted to shoot. When I found out it was Mortal Kombat, I was excited. When I read the script, I almost feel out of my chair. I have always been a huge fan of the game and of all the guys that were part of the original MK game. I grew up watching them on the karate circuit and I now had a chance to be part of a legendary franchise.
TMK: 2. Did you think that it would get the kind of reaction that it got?
Matt Mullins: I knew the short would get a little reaction, but not to the level that it did. It just goes to show how bad everyone wants to see a kick ass Mortal Kombat film.
TMK: 3. In the short, you have a very fast paced action scene with martial arts, bo fighting and stunts, I know you are a stuntman but did you have to learn anything additional for your action scene?
Matt Mullins: I did not need to learn any additional martial arts for the fight, but myself and Lateef Crowder worked on the fight for 3 weeks so it could be shot quickly.
TMK: 4. How long did it take to film the action scenes?
Matt Mullins: We only had 6 hours to shoot the fight which is not a lot of time when you had to deal with the prosthetics for Lateef and all of the angles, and light issues. The whole project was done in 2 days, so we all worked really fast.
TMK: 5. Fans have been very happy with this short and the line up of characteres presented so far in it, recently they announced a 10 episode web series and movie, will You be part of it? I really hope he is part of it Johnny Cage is a big part of Mortal Kombat in the games he is an cocky little annoyance, who can kick alot of ass. This short definatly captured the essence of the character is both respects.
Matt Mullins: I have been honored to play Johnny Cage in the short, and even though they are now shooting in Canada, I don't know if they will let me reprise the role. I know everyone on the production side is pushing for me, but we will see what the people with the money ultimately decide.
TMK: 6. Do you think if Cage was part of the series what sort of storyline we he get?
Matt Mullins: I think Johnny Cage's story line would revolve around him trying to legitimize his talent and ability as he deals with some addiction problem he inherited as his movie career died.
TMK: 7. What it like working with Kevin Tancharoen, I hear he is a pretty big MK fan....has he shown his fandom while working on the project other that what we have seen in the project?
Matt Mullins: Kevin is a super MK fan. It is fun listening to him talk about the project and how he envisions every part of it. Kevin wanted this project so bad, he went out and shot the whole thing with his own money to show just how cool it really could be.
TMK: 8. There is a part in the short where Johnny Cage just rolls over and sort of lets Baraka finish him off... do you think this was Cage giving up on life after his movie carrer died?
Matt Mullins: I think for some warriors dyeing in battle is considered a glorious death and I think that is how he wanted to go out. Not as a washed up action hero, but as a warrior. Johnny knew he was defeated, so grabbed his cigar and took in the moment.
TMK: 9. Have you ever played the Mortal Kombat games before and if yes who was your favorite character?
Matt Mullins: I loved the game and Raiden was my favorite character. I loved electrocuting people haha
TMK: 10. Anything you care to add that fans may not know about Mortal Kombat: Rebirth?
Matt Mullins: MK rebirth put some of the most talented people together, and in 2 days sparked a 10 part web series that will hopefully bring a feature film. I hope Warner Bros. sees that and let the true visionary do his work.
TMK: Thanks for your time Matt I hope we see you in the webseries and film...it would be a crime if you were left out of either one you did a fantastic job in the fight scenes and acting.
Matt Mullins: Thanks for the love guys see you at E-3!